#ifndef SCENE_H
#define SCENE_H

#include "GameFieldFrame.h"
#include "MultiLight.h"
#include "ZenKeyboard.h"
class Scene
{
public:
	GameFieldFrame m_GameFieldFrame;
public:
	int nextDirection,direction;
	bool hasTurned;

	Scene(void);
	~Scene(void);

	HRESULT Init(int level, CZenKeyboard *Keyboard);
	HRESULT Render();
public:
	void HandleKeyInput(CZenKeyboard * keyboard);
public:
	int GetLength(void);
	int GetWidth(void);
};

#endif
